Thief: Difference between revisions

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| Coats your weapon in venom, dealing poison damage over time. Again, text wraps correctly.
| Coats your weapon in venom, dealing poison damage over time. Again, text wraps correctly.
|}
|}
<div style="border:1px solid #000; padding:10px; width:200px; text-align:center;">
  <strong>Level:</strong>
  <input type="number" id="level" min="1" max="10" value="1" style="width:50px;" onchange="updateDamage()">
  <br><br>
  <strong>Damage:</strong>
  <span id="damage">10</span>
</div>
<script>
function updateDamage() {
  const level = document.getElementById('level').value;
  // Example formula: base damage 10 + 5 per level
  const damage = 10 + (level - 1) * 5;
  document.getElementById('damage').textContent = damage;
}
</script>

Revision as of 20:57, 18 December 2025

The thief class is the only shit 1st job

Image Skill Name Damage Description
File:Throw Stone.png Throw Stone Low Throws a small stone at the target, dealing minor physical damage and briefly interrupting actions.
File:Hiding.png Hiding None Allows the user to hide from enemies, becoming invisible for a short duration unless detected.
File:Envenom.png Envenom Medium Attacks the enemy with a poisoned strike, dealing damage and applying poison over time.
Throw Stone Hiding Envenom Back Sliding
GIF File:Throw Stone.gif File:Hiding.gif File:Envenom.gif File:Back Sliding.gif
Image File:Throw Stone.png File:Hiding.png File:Envenom.png File:Back Sliding.png
Damage 175% ATK 200% ATK
Description Throws a small stone at the target, dealing minor physical damage and briefly interrupting actions. Allows the user to hide from enemies, becoming invisible for a short duration unless detected. Attacks the enemy with a poisoned strike, dealing damage and applying poison over time. Bingbing the bangbang


Skill Name Throw Stone Hiding Envenom
GIF File:Throw Stone.gif File:Hiding.gif File:Envenom.gif
Image File:Throw Stone.png File:Hiding.png File:Hiding.png
Damage Low None Medium
Description Throws a small stone at the target, dealing minor physical damage and briefly interrupting actions. Allows the user to hide from enemies, becoming invisible for a short duration unless detected. Attacks the enemy with a poisoned strike, dealing damage and applying poison over time.


File:Envenom.gif
File:Envenom.png
Envenom
200% ATK
Attacks the enemy with a poisoned strike, dealing damage over time.


Envenom

File:Envenom.gif
File:Envenom.png
Envenom
Medium Damage
Attacks the enemy with a poisoned strike, dealing damage over time.


File:ThrowStone.gif
Throw Stone
Damage: Low
Throws a stone at the enemy.
File:Hiding.gif
Hiding
Damage: None
Evades enemies for a short time.
File:Envenom.gif
Envenom
Damage: Medium
Attacks the enemy with a poisoned strike.
File:ThrowStone.gif
Throw Stone
Damage: Low
Throws a stone at the enemy.
File:Hiding.gif
Hiding
Damage: None
Evades enemies for a short time.
File:ThrowStone.gif
Throw Stone
Damage: Low
Throws a stone at the enemy. This description wraps inside the table so it doesn’t overflow.
File:Hiding.gif
Hiding
Damage: None
Become invisible for a short time to evade attacks. The text wraps nicely inside this card.
File:Envenom.gif
Envenom
Damage: Medium
Coats your weapon in venom, dealing poison damage over time. Again, text wraps correctly.
File:ThrowStone.gif
File:ThrowStone.png
Throw Stone
Damage: Low
Throws a stone at the enemy. This description wraps inside the table so it doesn’t overflow.
File:Hiding.gif
File:Hiding.png
Hiding
Damage: None
Become invisible for a short time to evade attacks. The text wraps nicely inside this card.
File:Envenom.gif
File:Envenom.png
Envenom
Damage: Medium
Coats your weapon in venom, dealing poison damage over time. Again, text wraps correctly.


File:ThrowStone.gif
File:ThrowStone.png
Throw Stone
Damage: Low
Throws a stone at the enemy. This description wraps inside the table so it doesn’t overflow.
File:Hiding.gif
File:Hiding.png
Hiding
Damage: None
Become invisible for a short time to evade attacks. The text wraps nicely inside this card.
File:Envenom.gif
File:Envenom.png
Envenom
Damage: Medium
Coats your weapon in venom, dealing poison damage over time. Again, text wraps correctly.


 Level: 
 <input type="number" id="level" min="1" max="10" value="1" style="width:50px;" onchange="updateDamage()">
 

Damage: 10

<script> function updateDamage() {

 const level = document.getElementById('level').value;
 // Example formula: base damage 10 + 5 per level
 const damage = 10 + (level - 1) * 5;
 document.getElementById('damage').textContent = damage;

} </script>